[To the Spoilers Page] [News]

Angband Monsters

[U] Carcharoth, the Jaws of Thirst (Red 'C' : 'C')

=== Num:544 Lev:90 Rar:1 Spd:130 Hp:8000 AC:160 Exp:40000
The first guard of Angband, Carcharoth, also known as 'The Red Maw', is the greatest wolf to ever walk the earth. He is highly intelligent and a deadly opponent in combat.
This natural evil creature moves normally. He is always created sluggish. He may breathe nether, darkness, fire, or poison, and is also magical, casting spells intelligently which summon hounds; 1 time in 3. He can push past weaker monsters, bash down doors, and open doors. He resists poison and fire. He cannot be slept or confused. He is fairly observant of intruders, which he may notice from 500 feet. He will carry up to 8 good objects. He can claw to burn with damage 9d12, claw to burn with damage 9d12, bite to burn with damage 9d12, and bite to burn with damage 9d12.

[U] Huan, Wolfhound of the Valar (L.Slate 'C' : 'C')

=== Num:543 Lev:90 Rar:1 Spd:130 Hp:8000 AC:160 Exp:40000
The wolfhound of the Valar, Huan has served many masters in his time, from Celegorm son of Feanor to Beren son of Barahir: but now he runs wild and acknowledges no master save himself, as he hunts alone for his nemesis - Carcharoth, the terrible wolf of Angband.
This natural creature moves normally. He is always created sluggish. He may breathe shards, sound, frost, or light; 1 time in 5. He can destroy weaker monsters, bash down doors, and open doors. He resists cold, acid, and lightning. He cannot be frightened, slept, or confused. He is fairly observant of intruders, which he may notice from 500 feet. He will carry up to 8 good objects. He can claw to freeze with damage 9d12, claw to freeze with damage 9d12, bite to freeze with damage 9d12, and bite to freeze with damage 9d12.

[U] Vecna, the Emperor Lich (Violet 'L' : 'L')

=== Num:542 Lev:92 Rar:3 Spd:130 Hp:6000 AC:100 Exp:45000
The greatest of all undead sorcerers, even the gods once feared him. This ancient shadow of death wilts every living thing it passes.
This evil undead creature moves normally. He is cold blooded. He is always created sluggish. He usually appears with an escort. He is magical, casting spells intelligently which cause mortal wounds, summon monsters, blind, cause brain smashing, produce nether balls, produce mana storms, teleport-self, summon greater demons, terrify, produce mana bolts, summon similar monsters, produce fire balls, or summon greater undead; 1 time in 2. He can bash down doors and open doors. He resists poison, cold, fire, and lightning. He cannot be slept or confused. He is ever vigilant for intruders, which he may notice from 1000 feet. He will carry up to 18 exceptional objects. He can hit to lower experience (by 80d6+) with damage 7d12, hit to reduce dexterity with damage 7d12, hit to drain charges with damage 7d12, and hit to drain charges with damage 7d12.

[U] Gothmog, the High Captain of Balrogs (Violet 'U' : 'U')

=== Num:545 Lev:95 Rar:1 Spd:130 Hp:8000 AC:140 Exp:43000
Gothmog is the Chief Balrog in Morgoth's personal guard. He is renowned for slaying Feanor and Fingon, two of the High Kings of the Noldor Elves, and has never been defeated in combat. With his whip of flame and awesome fiery breath he saved his master from Ungoliant's rage.
This evil demon moves normally. He is always created sluggish. He usually appears with escorts. He may breathe plasma or fire powerfully, and is also magical, casting spells which confuse, blind, summon greater demons, terrify, or summon greater undead; 1 time in 3. He can push past weaker monsters, bash down doors, and open doors. He resists fire and lightning. He cannot be slept or confused. He is ever vigilant for intruders, which he may notice from 1000 feet. He will carry up to 18 exceptional objects. He can hit to burn with damage 9d12, hit to burn with damage 9d12, crush to attack with damage 8d12, and touch to drain charges.

[Q] Sauron, the Sorcerer (Violet 'p' : 'p')

=== Num:546 Lev:99 Rar:1 Spd:130 Hp:10500 AC:160 Exp:50000
He is Morgoth's most powerful servant. Mighty in spells and enchantments, he created the One Ring. His eyes glow with power and his gaze seeks to destroy your soul. He has many servants, and rarely fights without them.
This evil creature moves normally. He regenerates quickly. He is never found out of depth. He is always created sluggish. He is magical, casting spells intelligently which cause mortal wounds, summon monsters, cause amnesia, blind, cause brain smashing, produce darkness storms, produce nether balls, produce mana storms, teleport level, teleport-self, summon unique monsters, produce water balls, produce plasma bolts, summon ancient dragons, summon greater demons, terrify, produce mana bolts, produce ice bolts, produce fire balls, summon greater undead, or summon ring wraiths; 1 time in 2. He can push past weaker monsters, bash down doors, and open doors. He resists poison, cold, fire, and lightning. He cannot be frightened, slept, or confused. He is ever vigilant for intruders, which he may notice from 1000 feet. He will carry up to 18 exceptional objects. He can hit to disenchant with damage 10d12, hit to disenchant with damage 10d12, hit to drain charges with damage 8d12, and hit to drain charges with damage 8d12.

[Q] Morgoth, Lord of Darkness (L.Dark 'P' : 'P')

=== Num:547 Lev:100 Rar:1 Spd:140 Hp:20000 AC:150 Exp:60000
He is the Master of the Pits of Angband. His figure is like a black mountain crowned with lightning. He rages with everlasting anger, his body scarred by Fingolfin's eight mighty wounds. He can never rest from his pain, but seeks forever to dominate all that is light and good in the world. He is the origin of man's fear of darkness and created many foul creatures with his evil powers. Orcs, Dragons, and Trolls are his most foul corruptions, causing much pain and suffering in the world to please him. His disgusting visage, twisted with evil, is crowned with iron, the two remaining Silmarils forever burning him. Grond, the mighty Hammer of the Underworld, cries defiance as he strides towards you to crush you to a pulp!
This evil creature moves normally. He regenerates quickly. He is never found out of depth. He is always created sluggish. He is magical, casting spells intelligently which summon monsters, cause brain smashing, produce nether balls, produce mana storms, summon unique monsters, summon ancient dragons, summon greater demons, produce mana bolts, summon greater undead, or summon ring wraiths; 1 time in 3. He can bore through walls and push past weaker monsters. He resists poison, cold, acid, fire, and lightning. He cannot be frightened, slept, or confused. He is ever vigilant for intruders, which he may notice from 1000 feet. He will carry up to 20 exceptional objects, in addition to chosen objects. He can hit to shatter with damage 20d10, hit to shatter with damage 20d10, hit to reduce all stats with damage 10d12, and touch to drain charges.
© 2000 by Robert Rühlmann, rr9@thangorodrim.net [News] [To the Spoilers Page]